Boost Oculus Rift Graphics (Supersampling Debug, ASW, FPS) Resolution How to Increase Video Tutorial

Boost Oculus Rift Graphics (Supersampling Debug, ASW, FPS) Resolution How to Increase Video Tutorial



today I'm going to show you how to improve the quality of the image and the risk with super sampling as well as view your performance stats and enable and disable ASW using the oculus debug tool this is an update on the previous video I made a while back as things have moved around a bit since then so if you want to improve your VR experience in the rift then stay locked crush that like button enjoy and I hope it helps what is currently happening YouTube FaceTime here your friend and odds-and-ends each bringing reviews tutorials game clips – dish you can follow me on twitter at facepalm with a 1 not an owl as for here on youtube if you like what you find and like comment and subscribe don't forget to bring your game face let's get it done now if you want to boost the quality of the image and the rift and do a whole lot of other cool shit like voice commands then you want this video here and you can click the link on screen now to go to that video if however you just want to improve the quality of the image view your performance and enable and disable ASW then this one is for you so we're going to do all this with the oculus debug tool which you used to have to download but is now included every time you download and install the oculus home software before we start though make sure you have any vr related apps especially oculus home closed first otherwise your VR experience will be average to say the least once that's done to start debug tool go to C Drive your Program Files oculus your support folder and in this oculus Diagnostics folder you'll see the oculus debug tool so right click that go down to properties click on the compatibility tab and then tick this run this program as administrator box click apply and then ok now double click the debug tool to open it up so everything we want for this tutorial is right here in this service section and the first thing we will look at is this pixels per display override field this field lets you improve the quality of the image you see in the by super sampling and essentially what super sampling does not do is increase the physical pixels on your wrists display panels those are fixed what super sampling does do is improves the perceived quality of the rifts image by removing aliasing aka jagged and pixelated edges from the image you see and it does this by rendering the image at a much higher resolution than the one being displayed then shrinking it to the desired size using the extra pixels for calculation the result is a down sampled image with smoother transitions from one line of pixels to another along the edges of objects Tech Talk aside it makes it look better so how do we use this to our advantage well in this menu here if we set a value of 0 or 1 then super sampling is off and the rift is displaying images at their default values anything below 1 reduces the quality and anything above 1 raises the quality me I use 1.5 for a noticeable improvement without taxing my gtx 1070 graphics card to death though you will have to try this out as higher values do require more powerful graphics cards just bear in mind here that a value of 1.5 roughly doubles the strain on your graphics card and a value of 2 roughly quadruples the strain on your graphics card so use with caution though if you use this next part you'll be able to see clearly what your PC and graphics cards can and can't handle which is this visible HUD field right here enabling the visible HUD gives you visibility of a graph while you're in via that displays how your PC is performing while you are in the rift the one on the Left shows your app frame rate in hurt aka frames per second which should be running at 90 frames per second or if a SW has kicked in then 45 frames per second and I'll get to what a SW is in a second for now though the graph on the right is your performance headroom which is the amount of available processing power your PC has free if this number is running really low then that tells you that you may need a PC upgrade or you may have super sampling set to high and your PC just can't handle it the asynchronous space walks aka a SW field allows higher graphic settings to be used on less powerful graphics cards by cutting your framerate in half from 90 frames per second down to 45 frames per second when your graphics card is under too much pressure generally I recommend leaving this set to auto as this will switch automatically between a SW on and off depending on if your PC needs it or not I have noticed though for fast-paced games like this doom 3 BFG VR mode I found that a consistent 90 frames per second results in a much smoother experience and so I have a SW set to OFF with that type of fast-paced game if you have a really low powered graphics card and CPU combo then you can set a SW to always be on and your frame rate will always run at 45 frames per second so I wouldn't really recommend that stick to auto and generally you'll be fine as it's quite well designed and having this frame drop indicator enabled here means that while you are in the rest if you get a frame drop you'll see a little F or a little C if meaning the app or game drop the frame and C meaning the oculus compositor drop the frame generally a frame drop here or there isn't noticeable but if you constantly get one of those letters then I'd start either backing off on the super sampling reducing the in-game graphics settings or potentially upgrading to a better PC if possible also bear in mind that for all this to work the oculus debug tool has to remain open at all times and it has to be started before you start oculus home and jump into the rift you can minimize the debug tool but if you close it then whatever settings you had will not be working in the background and that's it for this tutorial so if you liked what you saw then crush that like button click the links on screen now for more content or click the exo logo to subscribe if you want and I'll see you in the next one who

32 thoughts on “Boost Oculus Rift Graphics (Supersampling Debug, ASW, FPS) Resolution How to Increase Video Tutorial”

  1. Thank you so much. I can actually see the game clearly and play without crashing out of the game. Thank you so much!

  2. Well Im running an RTX 2080TI GPU and a I7 6800k CPU but as soon I override even 1.10, my pc cant handle it, whys that? I mean its pretty good specs right?

  3. I also have a GTX1070 but my computers display always turns off when playing VR after 10 min or less, any idea why this happens? I have an OMEN 17 inch 2018

  4. Oculus: Ryzen 2700x, GTX 1660TI , 1.5 SS looks great 70% headroom. 1.6 had a ton of dropped frames and 40% headroom and looked bad. 1.5 it is !

  5. Went to go finally by an Oculus Touch and it's out of stock everywhere. Guessing this is because of Facebook's reveal of the Oculus S soon.

  6. What does it mean if you have a gtx1080 and running a basic game results in stuttering and regularly dropped frames. like 10 a second

  7. WHAT?!?!?!
    i7 8086k @ 5.0 GHz
    1080ti
    3DMark Stress Test and Benchmarks that put me in the upper 12th percentile…. and I get dropped frames galore not only at 1.5 but at 1.0 as well. How does that figure?
    I do note that since your video there have been somethings added.
    Force Mipmap Bias On All Layers
    FOV-Tangent Multiplier
    Use FOV Stencil
    Bypass Proximity Sensor Check
    Adaptive GPU Performance Scale

    I must say the image is one hell of a lot better, but can't race with booko dropped frames.

    Thoughts?

  8. I have a question. Ive had my rift for about a whole week now and everything seems to be blurry and i find myself CONSTANTLY readjusting my headset to read text inside of games like Pavlov VR and its always so blurry and it hurts my eyes and gives me a super huge headache that lasts for at most 10 minutes. Super uncomfortable. I followed this vid and it still does it. I have re adjusted and tilted my headset up and down and each position is all the same. Super annoyed. How in any way could this be fixed?

  9. Hey guys is VR really that cool? I just built a good PC ryen 7 1800x 16gb ddr4 , RTX zotac 2070 x470 mother board.. this should be good enough for the rift ya?

  10. I got 1070 and a ryzen 5 1600 and it’s higher than recommended spec but my performance headroom is still in the negatives plz help

  11. ok, to anyone who thinks this will make it harder to see pixels in the rift, sadly this doesnt actually help. the pixels are physical so you cannot change them. super sampling is super harsh on your pc, the problem is, in games like elite dangerous. it is useless, i cant say for other games since i have never seen the difference. in elite it just makes everything look like bloom is at 200% XD, im not saying the video is wrong but to some could be misleading if they dont know about computers. sadly the title is clickbait, nothing here will help you hugely. supersampling only helps in games that only go up to fxaa x1, many games now can go up to fxaa x4 and even fxaa x8 in some cases

  12. Hey! Thanks for the video! Quick Question. I have an Alienware i7, 16gb Ram, using Graphics Amplifier with Nvidia GTX 1060 Gaming X 6GB, i have tried using this, and i can get only into 1.1 with 90 HZ and performance around 30-50. If i use higher amount it drops to 45hz and around 15 performance. I thought i had a great a combo, am i doing something wrong? Should i not use the SS at all? Thanks!

  13. I appreciate the video a lot.
    Please don't use that drum loop in the future; with your staggered delivery of speech, it's very irritating, and really unnecessary.

    But thank you very much for your advice. 👍👍

  14. Do you Think antialiasing make smooth And less heavy on GPU? Because i did settuped antialiasing on ff15 And It got smooth on hair, but Also increased the fps

  15. Do not do this mod if you have supersampling turned on in the graphics card settings. I currently run a GTX 1080 with a Ryzen 7 2700 and I notice when I perform this settings adjustment that I have less than 10% headroom. After a little digging around I realized that I already had DSR – factors (NVIDIA's name for supersampling) turned on to 4.00x I find that not only does this setting help the Oculus rift but also with any other displays attached. This is a more set it and forget it option compared to the oculus debugging menu which you have to open every time.

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