Grand Theft Auto V: BEST Graphics MOD | Ray tracing Global Illumination | NaturalVision ✪ Remastered

Grand Theft Auto V: BEST Graphics MOD | Ray tracing Global Illumination | NaturalVision ✪ Remastered

33 thoughts on “Grand Theft Auto V: BEST Graphics MOD | Ray tracing Global Illumination | NaturalVision ✪ Remastered”

  1. Hey guys, to make it clear. Ray tracing is a rendering technique for generating an imagge by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects!!
    It also is just a ALPHA version! you can achieve great visuals with it in old and new games!

  2. I think the light bounces are correct. But for the reflection, spherical lighting, and the ambient occlusion doesn't feel right. It doesn't look like ray tracing

  3. I don't know how it can be "Best" when it clearly doesn't sample materials correctly. It appears to only sample and refract bright pixels, or pixels that meet a certain brightness level threshold. For this to be correct, the entire lighting system will have to be re-hauled from scratch from its rasterized lighting model and designed to understand what material it is bouncing light from, its roughness/metal/spec properties and how much light it absorbs/scatters. At the moment it looks cheap.

  4. the global illumination makes literaly no difference. the only difference is the color tone and models which you changed. even tho the mod uses raytracing algorithm. it seems to work shitty with this game

  5. Hello amazing video ! Could you send me your PRSA settings if they arent stock please ? 🙂
    It's shit that people like GTA Worshop or Dubstepzz are making more views by doing the same shitty stuff all the time.

Leave a Reply

Your email address will not be published. Required fields are marked *