Grand Theft Auto V: Realistic graphic | Ray tracing Global Illumination | NaturalVision ✪ Remastered

Grand Theft Auto V: Realistic graphic | Ray tracing Global Illumination | NaturalVision ✪ Remastered

50 thoughts on “Grand Theft Auto V: Realistic graphic | Ray tracing Global Illumination | NaturalVision ✪ Remastered”

  1. Hey guys,
    This time I also used Marty's Screen space reflection shader beside his Ray tracing shader 😀
    I know the reflections are way to much, but I just want to test what is possible with it. Interior looks awesome!

  2. the one thing this mod needs that would make it so much more realistic is some kind of buffer of some sort that allows uus to get material data in the frame to adjust the gi and ao together by material. because to the path tracer, the screen space buffer is all in one material basically (even though in reality it does not have a material but it looks like your traditional lambert) so yeah if we had that or could get it with a script or such would be amazing.

  3. Hey bro will u take some time to check out igaimer application on google play…its a social media app for gamers…I would be thankful if u would make a video on that
    https://play.google.com/store/apps/details?id=com.igaimerapp

Leave a Reply

Your email address will not be published. Required fields are marked *