The Complete History of Silicon Graphics (1982 - 2009)

The Complete History of Silicon Graphics (1982 – 2009)

43 thoughts on “The Complete History of Silicon Graphics (1982 – 2009)”

  1. Its a real pity. Sgi could've dominated the gaming market in the late 90's if they developed their own systems. Imagine a desktop version based on more powerful hardware than the N64's R4K CPU and RCP graphics co-processor.

  2. I just discovered this video and I liked it! It covers many of my questions I had in my youth when we had such systems in the university . One question though .,, where can I find a decent emulator for such systems ? Mainly the IRIX 6.5 which as I read is the last of IRIX systems. Also what about the emulators of the more recent systems? Thnx

  3. Very very neat coverage, congrats !! Way neat and clear. Really, thank you !
    The only thing that could perhaps (my take) add a bit more spice here and there is maybe some parenthesizes / emphasizes also on SGI's roles in graphics software industry, because your very cool documentary is heavily hardware / chassis oriented after all, whereas SGI achieved cool software moves too…
    Maybe not developing all very areas (no need to go as far as what they were writing for their fancy Moffet Field kind neighbors- various NASA Ames software contributions), but at least as a graphics software engineering and digital content creation tools major actor those years…
    For example, underlining that SGI created nothing less than OpenGL in 1991 (this is also a quite major part of SGI's history), or on a more end-using stand-point, the story of cold-merging TDI-Wavefront with Alias Animator (with some close up on various effects used in famous blockbusters at this time- Terminator 2, etc…), around buying MIPS as you mentioned, to create Alias|Wavefront and PowerAnimator, eventually issuing Maya right after, before Autodesk bought it.
    Again, really cool documentary / thanks !

  4. "Octane, we're gonna rock-tane…" I was alive when this was written, and cognizant of myself and my surroundings. Help me. #90sKidDilemmas

  5. Hi Thank you very much for the history lesson, away wanted to know what happen to SGI now I know. Again thank you.

  6. This is great. Well done for researching it all. The thing I'd like to see is more dates. It is crucial to state when products were released to put it in the context of surrounding systems of the day. This is especially so in the period up to 1985 when there were so many changes in computer graphics.

  7. Great video, thanks for the history lesson SGI. Being a former Motorola engineer, it was nice to see the history of a name plate we were all so familiar with, and thanks for pointing a out that trivia about Jurassic Park, I never knew that! I did not hear you come up for air once!

  8. I like design of their machines – all those colors and shapes in the era where all other hardware were ugly gray/white/black bricks… ๐Ÿ˜€

  9. The image of the Irix OS at 7:28 was purchased from a pc parts company called "Weird Stuff" warehouse which was located on Carribean drive in north Sunnyvale, which was closed o Spring of 2018 due to google purchasing the a large plot of land for their development, as of now the building and the buildings around it are vacant. Too bad google did this as Weird Stuff was around for many decades and had almost every single pc component items ever made in history.

  10. Being so young, @dodoid has done a good job on research and successfully created the video, thats an achievement in itself. well done, keep going.

  11. The A3700's supported 512 sockets per system. The BX2 model could be configured with 2048 sockets, but this configuration had to be operated as four partitions. The last four nodes of NASA's Columbia cluster were configured this way – siamese quadruplets.

    The xpmem interface that SGI provided for CPU bypass has a number of low latency cross-partition operations, a bulk memory transfer that runs at interconnect speed, and allows mapping the uncached address space of other partitions into user processes.

    Unfortunately, even when multiplied by the coolness factor, the performance benefits did not really make up for the impact on reliability – a multi-bit memory error would take down all of the nodes mapping that piece of memory. The four nodes combined had 12,288 DIMMs, and it seemed like at least .0075% of them were itching to fail at any given time…..

    The 4700 was more reliable, and at least one 2×2048 core system was sold.

  12. A truly excellent review of the history of Silicon Graphics. I worked in the Australian Sales office as their 1st engineer in the Asia Pacific region. Was trained in MtView the 1st week the MtView campus opened. The 1st system I worked on was the IRIS 1000 and subsequently all the products from then on till I left in mid-2009ย when the Australian Engineering division was shut. A great company with great people who just wanted to engineer the best Graphics experience on the planet until we lost focus and vision of what we did well. Brings to Mind the Skinny Hackers, the Rocktain event, PCP monitoring, CXFS (Clustered File Systems), Failsafe, Diskless boot, Voxel vision, and so many other engineering wins. A great company, great people, & the drive to make a better computing world. Thank you for the memories and documenting the history of a company that did make some huge breakthroughs in Computer Graphics & Computing architecture. Just go ask NVIDIA, Cray and now HP!! Also a shout out to Jim Clark & his team for the vision and determination to bring the Graphics Engine to world,ย the heart of the IRIS workstation and subsequent graphics systems.

  13. lol that Octane album is great ๐Ÿ˜€ Great video. Although you do talk a bit too fast and it's hard to keep up.

  14. I am currently jacking off to your content. Keep this shit up even though it's been over 5 months since your last upload.

  15. Rocket Rick didn't start the slide, he just accelerated it. The day before he left, he assured my Gov't customer that he was there for the long haul. Couldn't trust anything he said.
    One clarification. Cray had nothing to do with Cray-link. It was a futile attempt to market using the Cray name. Origin systems, internally called Lego, we operational and being made production ready when the Cray purchase happened. And the Cray purchase… that's another story for over a beer. The reason for it anyway.

  16. Nice! Thanks for creating this. Actually I'm glad you talk fast – it matches the high I/O SGI's always had. ๐Ÿ™‚ Really enjoyed working there in 1995-1999, and have lifelong friends because of it. Everyone I know that worked there has been amazingly successful after, as well.

  17. I would have never imagine a young man would be the one to so well articulate and document the past so well. You do your generation proud.

  18. This is an amazing video – any chance you could redo/slow down the narration? It seems like it's about 25% faster than it should be. Slowing it down in the player is not a very enjoyable experience.

  19. i'm here because of final fantasy 7
    originally planned for the Nintendo 64
    or something like that thats why im here

  20. Wow you make amazing well informed videos. They are extremely great content. Thank you for your awesome videos keep it up.

Leave a Reply

Your email address will not be published. Required fields are marked *